LOCKED

This realm is yet to be conquered...

Goblin Goblin Goblin Goblin Goblin

Goblins: The Deck Unveiled

Overview

In the shadowy tunnels of Solana, Goblins is more than a collection; it is an on chain PvP card game and idle RPG with a mischievous twist.

Inspired by the stickiness of games like Hearthstone and Shakes & Fidget, we're bringing that same "just one more game" feeling on chain. If they can attract millions, imagine what happens when the Goblin clans wake up.

Goblin lorekeeper artwork
Zwarkthul Chronicle

Staking & Skills

Stake your Goblins from clans like Zwarkthul, Draxxmor, Mugrak, or Klargrum to start building them up.

  • Each Goblin has levels and skills tuned for real player dynamics.
  • Staking points are used to enhance those skills and unlock new synergies.
  • Both stakers and active dungeon grinders will have access to a revenue share model tied to the Goblin ecosystem.

Traits aren't just cosmetics. They are hidden cards in your deck.

Goblin staking ritual artwork
Draxxmor Rite

PvP Arena

The PvP side is built for both degen and casual:

  • Bring your skilled Goblins into on chain duels.
  • Play just for fun, or step into matches where there's a pot on the line.
  • Outcomes depend on how you build and play your Goblins, not just on clicking faster.

We won't reveal all the rules of the arena yet. Just know that some goblins bend odds, not just blades.

Goblin arena challenger artwork
Clan Warcaller

Dungeons (Single Player)

Dungeons are your solo progression path through the Goblin tunnels.

  • Prepare a deck from your Goblins, skills, and tools.
  • Enter dungeons tied to places like Klargrum's depths to face bosses.
  • Win fights, progress through stages, and earn rewards (plus your share of the ecosystem if you're one of the grinders).
  • Designed to work with idle play: your runs and rewards can continue even when you step away.

Think of dungeons as the long game: slow, steady power and loot, wrapped in goblin chaos.

Goblin dungeon scout artwork
Klargrum Depth Runner

Art, Community & Clans

At its core, Goblins is:

  • Art first: unique, character-rich goblins that feel like they belong in a dark fantasy deck.
  • Community driven: raids, events, and decisions shaped by the horde.
  • Gamified expansion: future mini projects and features will plug into the same world and systems.

The clans are already whispering in the pipes.
We've only shown you the first cards in the deck.

Goblin clan gathering artwork
Guild of Scribes